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The Far Shore Mods ([personal profile] godsoffortune) wrote2016-01-14 12:28 pm


'Unseen by others. Living in people’s blind spots… they are ayakashi.
They are everywhere. From those that hide to those that can fly.
I’ve even seen ones that ride on people’s shoulders. Big and small, there are all kinds,
but they are all the deceased, the residents of the other world.
They cannot be seen by people like us who live in this world. Even though they are so close by.
The only ones that can see them are animals and children.
And those like me who stand on the border of this world and the other world, people of the boundary.
They like depressing atmospheres. They call it gloom.
If they gather around you, you fall into a whirlpool of depression.'

The Near Shore
The Near Shore is the realm of the living. It is, essentially, modern day Japan in all its glory.


Cat Café: Calico
Convenience Store
    Every town has one! Come here when you need to get your snack on or you've dropped your toothbrush in the toilet.
Garden Center
    A large garden center that sells plants such as flowers and vegetables, along with gardening supplies and equipment.

Kofuku's Shop
    A simple outdoor shop that sells food and drinks. Plus, who doesn't like helping out the god of poverty a little bit, right?
    There are plenty of schools around and about. Schools are an unfortunately great place for ayakashi to prey on, since there is so much negative energy there, especially around exam season. Hopefully you're not too close to any school-aged kids!
Sparkle Motion
    A combination talent agency and dance studio located in downtown Tokyo. The first floor has private practice rooms and an office, and the second floor is entirely dedicated to a large dance hall.

The Far Shore
The Far Shore is the realm of the non-living. It is an ever-changing expanse inhabited by the gods and made up almost entirely of their homes.

Open Areas
the landscape and places of interest

Abandoned Temples
    There are a large number of abandoned temples scattered throughout the Far Shore, left behind by gods long forgotten or simply just missing in action. These temples are often overgrown, dusty, and cluttered, but they are free for anyone to explore or fix up to their heart's content.
The Park
    A well-maintained park that is home to numerous spirits of deceased animals. Some of them might be pets, some might be easily tamed, but some of them are wild animals that are just happy to be in such a peaceful, calm place. An ethereal aura of peacefulness pervades the park. It's a great place to have a quiet walk and some time to think and calm down.
The Forest
    The dark forest appears randomly, throughout the Far Shore, without warning. There is no rhyme or reason to its appearances and often it is nowhere to be found when someone searches for it. There is a foreboding atmosphere all throughout the forest and no light pierces far into its depths. Tortured screams and moans can be heard as you pass through. Sometimes shinki are known to disappear inside and never return. Legends say that it is a graveyard for gods long forgotten, but nothing confirms what actually makes these woods the way they are.
    This library is home to every record known to the Heavens. You can find anything here, from historical works to dry records to fictional pieces of art. Even unpublished books can be found if you happen upon the right sections. Unfortunately, everything is disastrously disorganized and there is no pattern as to where books will randomly appear or disappear. There is a small room in the library that is locked, and no amount of prodding or tinkering will allow anyone inside, though sometimes the shuffling of papers can be heard beyond the door.
Abandoned Temple School
    A large building, mostly concrete, that bears the marks of years of abandonment before its recent cleaning and renovation. It is three stories tall, with a relatively large courtyard and wide staircase leading up from the front hallway to each story in turn. Many rooms are furnished as classrooms, with blackboards and desks. Others are more minimally furnished.

    There is a kitchen (old-fashioned, with wood-burning stove), public bathrooms and bathing facilities available

    Class Schedule - Editable

the homes of the gods, A through M

Aditi's Temple
    Atop a tall, sparsely vegetated hill sits the temple of Aditi. Made from white stone, the building focuses on one large, central room in the shape of a circle. The room doesn't have much in the way of furniture, instead there is a pile of cushions and rugs in the middle to relax on. The room lacks a ceiling and at night offers an unbeatable view of the stars. Smaller rooms attach to this central room, a modest amount of bedrooms and other necessities. Across the entire temple there isn't much in the way of walls between the pillars. Instead heavy curtains and richly decorated tapestries offer some privacy, though the goal seems to be to keep the inhabitants open to the heavens. The few walls there are have intricate paintings of Aditi and her children.

    Outside there's a rather ferocious looking rooster and a brood of hens. There's a chicken coop by the bottom of the hill, but they seem to wander freely around the grounds. By the back of the building, there's an old water pump that dispenses holy water and is always flowing. The water fills a pond before running down the hill where it's worn a creek into the ground. The winding dirt path leading up the hill towards the temple crosses over the creek at one point, but there's a helpful stone in the middle at that point to help visitors jump across.
Aidos's Dorms
Apollo’s Celeb Paradise (CelePara)
    Apollo’s home on the Far Shore combines extensive private rooms with a glitzy shopping mall/amusement park on the interior. From the exterior, however, it looks like a giant purple Disney castle, around which flowers bloom in profusion. Goats also graze on the lawn.

    As befits a god of performance, there’s no shortage of ballrooms and event halls in this temple. One room in particular sports a throne around which multiple video cameras have been mounted. The same emblem, a gold sword atop a heart, can be found emblazoned on various drapes throughout the place.

    Apollo’s private quarters are done up similarly to the public areas: rich purple carpets and no shortage of plush sofas and chairs on which to repose while…watching TV. Lots of TV. Every room has a drop-down, full-size screen. The inmost room contains a few small tables on which Apollo keeps her dolls and stage model.

    Also, towards the basement, there’s this weird cathedral-like room entirely full of red lilies that the god in residence insists on calling “casablancas” despite casablanca lilies being white.

    ~ ~ ~
Athena's Temple
    Athena's temple takes the form of a treehouse that has been expanded to fit more than a few people comfortably. There are various bookcases that line the walls filled with books from battle strategy to comic books. The decorations are a mixture of European and Eastern design from a chandelier in the middle of the room to a Eastern children's toy. There is a trunk with different games inside and other knickknacks for people to enjoy. There are different types of crafting materials inside the trunk too. There is a little kitchen area that people can use to get a snack or something to drink, along with a little area to eat. There are comfortable chairs, a small sofa, and a king sized bed for anyone that needs a quick nap. There are places to watch the sunset, sunrise, and appreciate the various forms of nature.

Averruncus' Island
    The area around Averruncus' temple is rather unique, in that the temple itself is situated on a small island encircled by a not-so-small lake. Passage from the shore to the island is permitted by way of a high-arching stone bridge that appears to be held in place by its own architecture and gravity, as there are no obvious supports. The area both immediately surrounding the lake and the island itself are lush and green, but the palm trees don't feel...particularly Roman.

    The temple itself is, on the outside, built in the classic Roman style, traditional columns and all - but the capricious dichotomy of its god demonstrates itself vividly in the state of the structure. The lefthand side of the temple (as seen when looking at it from the front) is in beautiful condition, white marble gleaming in the warm sunlight of its surroundings. The righthand side, however, is a ruin, looking as though either thousands of years or some great catastrophe - or both - have taken their toll on it. And somehow, the sunlight never seems to strike the right side properly; the ruined portions of the temple seem to exist only in a perpetual overcast gloom.

    The interior of the temple is much more modern, in those rooms which are finished, and perfectly comfortable with most of the amenities one might expect in a high-class facility - though there's a somewhat tropical hint to the decor. But only some of the rooms in the temple - and there seems to be no rhyme or reason in their placement - have received this treatment. Exactly half the rooms in the temple are overcast ruins to match the dark and destroyed half of the exterior; passing between rooms in the temple can feel like entering another world, or traveling forward (or backwards) centuries in time. There's no logical correlation between whether the rooms are on the side of the temple that appear to be ruined from the outside or not.
The Baron's Manor
    As befitting his god's origins, Ronald has been given a plantation house. It's a modest sized dwelling; white painted walls, two floors and a porch with a decently sized yard. There are more rooms than a party of three would need: three bedrooms, a living room, a library and a decent sized kitchen. Out back is what looks to be a river. Where it leads, no one really knows nor have they chosen to find out. Same with the forest that stands on the other side of the river. The entire lot is picturesque. Like a pleasant moderately sized manor out of an issue of Better Homes and Gardens. From the outside, at least.

    If one were to step inside, one would feel something not quite right. Those psychically sensitive would be particularly aware of this... wrongness. It's all too foreboding sometimes, all too cold and chilly if you enter uninvited. There's the distict scent of tobacco and rum which residents can't explain and have figured as part of the house. There's also the peculiar feeling of being watched wherever you go. Maybe it's just your imagination but you may see shadows on the wall that go away when you blink. It's that feeling that tends to remind you that this is the temple of the Loa of the Dead, after all.

    And what's with the creepy dead tree that stands in the front yard? It's got bottles hanging from its branches.

Bellona's Temple
    Bellona's Temple sits on the top of of a small hill, with a classical Roman look to the exterior. Four statues of winged women stand watch at each corner of the temple, all with one fist raised and a weapon clutched in the other. An ax to the north, a spear to the south, a sword in the east, and a maul in the west. The roof is etched with carvings of men and women dressed in the scaled armor of the Roman Empire, all with arms raised in seeming support of the structure. High steps lead upwards towards heavy oaken doors, flanked by twin pillars. that seem to hold up nothing. Outside is a large training yard, hard packed dirt that always seems to be kept swept, along with a covered area that houses an assortment of training weapons.

    The doors open to something much less martial. A massive library modeled after the Biblioteca Casanatense in Rome, presided over by a statue of the original Bellona, flanked on either side by statues of Romulus and Remus. Books and timeworn scrolls line the walls, and several side passages lead off. The east wing has beds, each bedroom neat and tidy unless the occupant likes things otherwise, and this area is much more modern. TVs, computers, AC units, electric lighting, and the works are provided for everyone's comfort and the kitchen area is laid out with modern appliances.

    ~ ~
Chiyou's Temple
    A large, two-floor wood-framed building constructed in the Korean style, set in manicured but minimally landscaped grounds. A wide pond and a small summerhouse bordered by ferns and overhung by trees can be found at the rear of the building.

    The interiors are very much in harmony with the outside, with wooden floors and sliding screen walls, latticed windows that are impossible to see out of if they're not actually open and low furniture that might pass for antique if it looked a little less new. To modern eyes it would appear to be uncomfortably archaic in materials, design and furnishing, lacking electrical lighting and any form of heating that doesn't involve setting something alight first. Aside from indoor plumbing in the bathroom and kitchen, a handful of modern appliances tucked discreetly behind paneling and the occasional electrical socket, there is very little in the home that could not have come from some kind of living museum dedicated to Bringing the Past to Life.

    ~ ~ ~ ~ ~ ~
Cnoc Áine
    Áine's Temple sits atop a high mountain, a stone staircase leading up the steep slope to end at high gate allowing access through the wall that surrounds the temple. Despite the Irish nature of the original goddess, the sprawling Temple Complex has a distinctly Korean flair to it, the location being a mirror to the castle Yona grew up in, which had once been the dwelling of an ancient dragon god who'd descended from the heavens to live among the humans. Color themes of red, gold and jade are predominant in the buildings clustered around a wide courtyard. Everything is made up of bright, vibrant hues and speak of much devotion and careful tending. The buildings are all connected by arched pathways and corridors and pavilions, the roof overhead a gleaming crimson. There are scattered gardens and pools and an orchard tucked between the buildings, the weather always seeming to reflect a warm summer day within the protection of the walls. A herd of horses roam freely on the grounds, their coats reddish in hue and while friendly, they are noticeably skittish around strangers.

    ~ ~ ~ ~ ~ ~
Dali's Temple
    To the naked eye, the temple might seem to be a ruin or a palace that has long been forgotten. Trees wrap around the stone structure as if they are intent on melding with it, yet, upon closer inspection, one may notice that the pillars and the roof are well-intact and sturdy. Once one passes the first wall of "ruins", they will follow a long, columned corridor to a large, solitary tower. The tower is octagonal in shape and very wide. Trees encircle the base except for the path leading directly to the large wooden front doors. Scenes of hunting are carved in stone and wood within and there are large statues of an oftentimes merry-looking goddess tending to the animals of the farm and forest - though there are depictions of her passing judgement on those who have wronged her or gone against her orders. Needless to say, the animals - particularly the dogs - are loyal to their mistress. In the main temple area - located at the center on the ground floor of the tower - there is a wide pool for cleansing and bathing and an altar to offer up sacrifices. Three hearths burn with merry fires, warming the space even in the coldest months of the year. On the second floor, there is a large, elegant area to dine on the gifts of nature. There is always fruit, vegetables, grains and meat to be had for those who are hungry. The rest of the floors are composed of studies - the goddess enjoys her books - and bedrooms. Each bedroom is unique in that each one represents a different animal. The wolf room will always be reserved for the goddess herself.

    ~ ~ ~ ~
Despair's Peak
    A beautiful building that stands many stories high and is surrounded by lush trees in the middle of a cityscape, this modern palatial monstrosity resembles an elite house of learning only superficially. While there are many classrooms, a gym, a dining hall and other amenities one would except to find in such a place, all of the windows are covered with steel plates. Security cameras are everywhere. Some rooms are covered in scenes of horrific tragedies. Graffiti covers the inside walls that look suspiciously like a black and white teddy bear with mismatched eyes. Visitors are welcome to go wherever they wish, but beware that there metal grates to a lot of areas and only the mistress has the key to every door. Oh, and the traps.

    ~ ~
Double Cross
    ‘Double Cross’ is a bar that also proudly serves as a cafe/coffeehouse during the day before the night comes and the people want a drink.

Stables of Epona
    Epona's temple is located a bit away from others, with extensive grounds that includes both fields and forest, with a mountain beyond it. High walls stretches around the temple and the buildings that belong to it. The first building you meet once passing through the big gate is a tall, white one-story building with red pillars surrounding it. Inside it is a big stone statue of the original Epona and two horses, and plenty of mosaics.

    Beyond that building and the small forest behind it, is the main building. It doesn't look like it suits the style of a Gallo-Roman temple, and instead is similar to a British farmhouse, with stone walls and thatched roofs. The sunlight reaches far into the rooms and it's bright, thanks to the big windows and white walls.

    There are gardens full of flowers around the buildings, but more importantly is the stables, where there are several different kinds of horses. Around the grounds there are also plenty of dogs and cats.

    Deep below the ground stretches catacombs all over the temple grounds, many images carved into the walls, or painted to them, with secret rooms and corridor nooks that contain pillows. There is more than one pool on the grounds, and one is underground, and there's also a gun range.

    ~ ~ ~ ~ ~ ~ ~ ~
Eris's Temple
    Not a temple, exactly, but a beautiful sprawling mansion, with some smaller cottage-like buildings around the back. It presents a welcoming, bright entrance that seems to beg people to step inside. Sprawling gardens, tons of small ponds and pools, flowers and fruits and vegetation growing all over... It's picturesque and peaceful, even with the hedge mazes here and there. Which, of course, means it's not.

    Nothing growing freely outside is safe to consume, and it's not recommended you go picking or smelling the flowers any time soon. Or take a dip in any of the bodies of water outside the house, though generally the ones inside or closest to the back are safe. Each has its own effect on the person who uses it-- change gender, personalty doing a 180, becoming older or younger, etc. Nothing lasts more than an hour or two, but who knows what damage could be done in that short amount of time...

    Inside isn't much better, though grand and beautiful, there are hidden passages and stairs that go on forever, doors that open to walls or to sheer outside drops. Try not to get lost!

    With more pictures here!

    ~ ~
Eros' Castle
    Like something pulled straight from a fairy tale fantasy, Eros' Castle embodies romanticism, passion and, of course, love of the highest caliber. Elegant and refined, the large estate holds several green acres, a majority of which occupied by blooming gardens, a crystal clear pond, and decorated topiary. The castle grounds seem pleasantly inviting to any visitor and all who step through the illustrious golden gates feel warmth and acceptance, as if there's always a summer breeze's embrace billowing through the trees. But not just any trees. Cherry blossom trees stretching far and wide also pave way to the castle's inner court and though they cover the cobblestone in little pink and white petals, somehow the blossoms manage to stay full and in eternal bloom. Rarely will anyone feel hatred, disgust, or general dislike here.

    Inside the castle is every bit as regal and lovely as the outdoors with marble flooring, spiral staircases, a grand ballroom and over 30 bedrooms large enough to accommodate any guest and their partners (this is the home of the God of Love, after all). But love isn't always about emotion. It's also about being physical... In top physical condition, that is! The lower floors of the castle are therefore an exercise junkie's dream with a large gymnasium full of any and all state of the art workout equipment as well as an Olympic and recreational swimming pool, complete with a hot tub full of holy water to soothe those aching muscles (and persistent blight). How romantic~ With more than enough space to chase your lover through the halls and gardens, surely there's no better place to fall in love. ♥

    More detailed information+photos can be found here.

    ~ ~
Gluskap's Temple
    Secluded from other temples, this grass-and-wood adobe is suited to comfortably fit a large family. With sprawling decks, shimmering poolsides, and plenty of shade from the sun, this temple is geared towards simplicity, the within decorated for a naturalistic, Native American flair.

    ~ ~
Guanyin's Temple
    A Chinese-style temple that is large enough to house many, many people, as true to a god/dess of compassion and mercy, fit to take care of any who wander through the doors. Guanyin is, after all, still relevant, and usually temples built in the East retain their fortitude. The double doors at front are large and usually open, inviting to passersbys. The steps are kept clean.

    The inside is its own story, with stone paths, small decorative ponds, and peaceful garden nooks to obtain solitude. The front is a stone courtyard with statues of the infamous Guanyin and her many arms to reach out to help others, or, of the male Guanyin in a reclined position. Water runs throughout the back, a large pond that houses fish and frogs, but only a fountain in the large center courtyard provides holy water. There are plenty of wooden bridges and stone steps to traverse through the back where the water is. There are plenty of rooms that flank the perimeter, consisting of guest rooms and kitchens, but most of the rooms are for the use of training, prayer, and reflection: wide open spaces with hard floors and vaulted ceilings. Many of the entrance ways throughout the complex are circular. The temple's tall, sturdy walls and doors show off its potential to be used as a fortress.

    It's bright colors are shown off at their best, as the temple is kept painstakingly clean by it's owner. Very rarely, will you find a speck of dust. Its condition is a very clear-cut display of how the deity is also feeling.

    ~ ~
Gegute's library
    A library filled with the world's information, and a place to study. Each area is divided up by subject, everything is in big print so it's easy to find whatever you need. There are plenty of tables and chairs for people to use, and quiet areas for people who might want to take a nap. The library is normally quiet and filled with people studying for exams, with the god helping anyone who needs it.

    ~ ~
Hachiman's Shrine
    Up in the lushly-forested hills overlooking the sea, there's a single smooth path, paved with smooth stones, just wide enough that someone might be able to manage it on horseback. At the top of that hill stands a simple wooden torii gate. Passing through the gate, visitors find themselves in a large, lush Japanese garden containing a compound of several moderately-sized buildings, all constructed in the traditional manner, with wooden framing and sliding rice-paper doors. Near the gate is a stable, currently standing empty, and just a little bit further in is a simple Shinto-style shrine building with a wide, roped-in strip of sand out in front of it. On the far side of the large pond, tucked away in the garden for a little more privacy, there are a few more buildings -- a sprawling one-story house with a kitchen and a number of rooms for sleeping in, a small storage outbuilding nearby, a little tearoom set off by itself in the garden, and a large training dojo with an open-air hot spring behind it. The furnishings in all of the buildings are simple and traditional, to the point of being a little bit on the minimalistic side, but many rooms do at least contain some nice calligraphy, or small vases with seasonal flower arrangements in them.

    Though Hachiman is a warrior god, a proper samurai has to be more than just a fighter, doesn't he? His shrine's complex is a serene place, and he can often be found on one of the verandas with his pipe, a warm pot of tea, and a calligraphy brush.

    ~ ~ ~ ~
    Hades Temple is located deep in the woods. The entrance seems to lie in ruins, but the open gates lead to the mouth of Hell. The red passageway moves underground where a river blocks access to the Inner Temple. At the mouth of the river, a mysterious black hooded figure will ferry any who wish to enter Hades domain at the cost of a single strand of hair that turns into a gold coin on contact with his shadowy hand. The river opens into a large underground lake with waterfalls feeding it constantly and at its center lies Hades Inner Temple. At the entrance, a 10 ft three-headed dog guards the entrance. The demon hound of Hell is a puppy and its body made from silver rose vines. Ceberus allows access to any who come with benign intent and will escort the trespasser to the Throne Room. Beyond the Throne Room no one is allowed unless invited. A set of stairs allows access to the other towers one of which houses living quarters and the the tower closest to the waterfall houses Hades own chambers.

    ~ ~ ~
Hebe's Temple
    Hebe's temple is a pavilion with three levels. The ground level has homey stone walls and ancient living quarters comfortable for the pre-industrial dweller, with bedrooms and a fireplace for cooking.

    The two upper levels are more ornate, plated with gold leaf. Impressions of a long dragon wind all the way across, best seen when the sunlight hits just right. The rooms of the upper levels are lavish, with sweet-smelling incense and silk hangings and soft furniture. A balcony wraps around both upper levels.

    The entrance is guarded by a golden statue of a dragon.

    It probably looks familiar if you've been to Kyoto.

    A long and winding path leads to a tall gate in a stone wall. Through that gate, sitting on top of a hill, is a huge mead hall that seems perpetually covered in snow. Inside, the sparse decorations are somber and an air of melancholy hangs in the area. There always seems to be a chill in the air, and at night the howling of wolves can be heard outside. They sound hungry.

    ~ ~
Henir's Time and Space
    On the outside, Henir's tower looks extremely plain. Constructed from gray stone with few windows and only a single doorless entrance, the perfectly cylindrical tower extends about five stories into the air before ending at a flat roof. The interior appears to be pitch-black and ill-kept, with moss visibly growing on the walls and floor when light is shone inside.

    However, it's much more complex than it appears. The first thing one will notice is that the tower seems to be much wider on the inside, and the staircase spiralling around it extends infinitely upwards. As the tower is climbed, light starts to shine faintly through blue stained-glass windows that line the staircase, glowing brighter the further one travels until faint images of places—both familiar and unfamiliar—can be seen through the glass. There are no doors or landings within the tower, but knocking on any of the windows will cause it to shatter and transform the visitor's surroundings into a perfect illusion of the image behind it. Everything in the illusion can be interacted with, though it can't create anything sentient and nothing can be taken outside of the tower. Once an illusion is entered, the only way to leave is to search the area for another floating "window"... which will lead straight into another illusion. The tower lacks physical security, so it makes up for it by being a giant illusionary maze.

    If you're persistent enough (or if Henir gets bored of watching you struggle), you'll eventually be dumped into a large, dark space filled with floating cubes. Gravity is questionable here, but the cube surfaces can be walked on regardless of their orientation. Each large cube contains an illusion reflected faintly on its surface, and if there are other visitors wandering the tower they might be visible walking around inside the empty cubes. These illusions can be entered from the outside simply by knocking on the surface to conjure an opening, but you'll have to go through the maze again to escape it once more.

    To leave, all you need to do is find one of the smaller floating cubes and give it a polite knock to reveal a portal back to the entrance. The same method can be used to enter as well, simply by knocking on the wall of the tower entrance to request an invitation inside. Assuming Henir is in a good enough mood to let you in that easily, anyway.

    ~ ~
Hestia's Crib
    Though unassuming from the outside, a simple circle of snow-white pillars and lattice around a central domed cylindrical building whose center eternally smokes, the inside of Hestia's temple - or crib, as its owner tends to refer to it - is an eternally welcoming place. It is larger than it should be on the inside, with many hallways and rooms. Every room is comfortably warm, and will adjust to its inhabitants' comfort levels, averaging if more than one person is within. No two rooms are alike, though all of them are tastefully appointed with modern amenities. They are all designed to feel homey and comforting. Each room is large and has at least one comfortable piece of furniture, a window (and often a window seat), and a fireplace. Even the bathrooms.

    The exception to the above descriptions is the central sanctuary, which is bare stone and almost devoid of furniture. The air is always slightly too warm and dry here, while the stone of the floor and walls is never warm. At its center lies a large brazier, which contains the ever-burning fire of the goddess of the hearth.

    ~ ~ ~ ~ ~ ~
    Huitzilpochtli's temple is a sprawling marble complex high up on a hill, sprawled in a clearing above a forest. It's a long walk up a set of carved, intricate, white stone stairs before you reach the very entrance of the temple, which is bedecked with a dark red arch where the face of an Aztec sun stone stares down at anyone who enters.

    The grounds of the temple themselves are vast, decked with lush greenery. Vines clamber up the square pillars that surround the main building of the temple, and there's a creek that winds through the property, leading to a small pond somewhere near the center. Each pillar of the temple is adorned with the very same sun stone, and a walk through the main courtyard of the palace leads you to a massive, open air room.

    Inside this open air room is a floor veined with gold, leading straight up to an intricate, massive golden throne. Tributes to Hutzilpochtli are placed in the seat of the throne, and are collected by the god himself on a regular basis. Besides that, the temple seems to be molding to its new resident, and the rooms surrounding the courtyard have formed to become more modern, including a large, spacious kitchen, a living area, and five bedrooms. Most notably of those that have appeared is a bedroom with a little sign on the door that says ace's room.

    Since the entrance of a new occupant, only one thing has really changed: there's a mound of dirt in the courtyard, raised up for just the right height to play baseball on.

    ~ ~
Temple of Idunna
    Deep in a tranquil forest, is a main path. The forest is calm and the animals, if they can be seen all seem rather docile, though any attempt to hunt makes them seem to disappear until even the songs of birds seem missing. But so long as no one makes to hunt the animals, there is a second path, the trees far closer together. Glance away and you might lose sight of it, as if it were never there, but a rock that looks suspiciously like a rabbit sits at the entrance. This is the path to the temple. Follow it and the forest seems to become filled with bird song, even the flowers sound like they're singing though that most certainly isn't the case. The canopy of the trees grows more and more close-knit until it seems like you're traveling down a tunnel. Eventually, the tunnel does come to end after some time, and a massive tree is surrounded by small and simple white buildings and a massive, if well tended to, garden with a small fish pond on the left of it.

    The tree seems to be gleaming gold, and that's because this is the tree that bares the golden apples, which only Idunna may pluck, trying to take one for yourself will result it rotting and turning into dust the moment it is plucked. Within the tree is a white temple, covered in norse designs. The stairs leading up to the doors are inviting and well tended to. The whole temple is inviting and welcoming, offering everyone a chance to rest and enjoy themselves, the crisp smell of apples lingering in the wood. Once inside, the singing of the birds is more distant and there seem to be quite a few forest cats and lying in the sunlight from the grand windows in the temple. Vines, both real and carved, crawl up the walls. Against the back wall is a massive carving of the Yggdrasil, the tree of the cosmos and life, with lesser, golden apple trees carved on either side of it. There are stairs to the side, that lead up higher into the grand tree, this is the living area of the goddess. Upstairs is a large bedroom, parlor, and living area to greet any personal guests, the biggest window is in her parlor, where the most forest cats and a few rabbits can be found here among a few other forest creatures, all of them spoiled with the attention constantly given to them.

Inanna's home
    A two story home that is clearly Middle Eastern in design but still bares a striking resemblance to a medieval castle. It's only large enough to house the god and a handful of shinki, unless they want to stake out a claim on the roof. The front and back entrances lead to an interior courtyard, from which all the other rooms and the second story can be accessed. The image of an eight-pointed star appears prominently throughout the house, most notably above the front entrance and in the shape of the fountain in the courtyard.

    ~ ~ ~
Temple of Iron Crutch Li
    The temple is situated on a lot that looks, from the front, rather narrow. Built of fired brick, two stories tall, with a plain balcony on the second story and a ten-foot brick wall that runs back around the lot, it resembles nothing so much as a small-town shop.

    Those who enter through the front door, however, will find that the building is surprisingly airy and well-decorated inside. The back of the temple is brightly painted, ornate, and opens onto an immaculately groomed meditation garden with a large fishpond containing multiple miniature islands. Every plant in the meditation garden has some sort of culinary or medicinal use.

    The living quarters are on the second story of the temple building; the rooms are on the small side, but there are enough to accommodate dozens of residents, and the downstairs area contains not only a suitably sized kitchen, dining room, and meditation area, but also a large workroom packed with what looks like alchemical equipment and racks upon racks of carefully labeled dried herbs, insects, fungus, and other useful ingredients.

Ixtab's Temple
    There's a feeling of unease that seems to permeate the entire dwelling, nestled back in a forest. There's a winding path lined with ancient lanterns and the closer one gets to the front of the home, the more strange things seem to appear in the trees-- namely rope, long strings of it draped over tree limbs, some twisted into a single noose.


    The front of the home doesn't look much better-- it's two stories, and the outside makes it look abandoned, with broken steps and twisted handrails that lead up to the door, but thankfully the inside doesn't match. The inside is wide and open and surprisingly welcoming, with a permeating smell of coffee. The front area where meetings actually take place is rather muted, but there's always a fire going and coffee or tea on the table to be more welcoming. Moving past the front area reveals the home wraps around a large, opened area of water used for bathing or purifying. There are plenty of bedrooms and modern amenities designed with comfort in mind... if you can get through the spooky forest and all first. Appearances can be deceiving, right?

    ~ ~ ~ ~
Izanagi Jingu
    Unlike its original namesake, this iteration of Izanagi's shrine is reminiscent of a Japanese minka. A multilevel home, there's a serene and almost private atmosphere before you enter, where it's spacious, welcoming, and well lit. Inside are a handful of tatami rooms for free use, a comfortable and large living room, a quiet room/study, multiple bedrooms for residents and guests, and each floor has a spacious bathroom (complete with modern soaking tub). But once you get past the genkan, it's obvious that the one area that takes up the most space is the kitchen - found on the first floor and the core to the temple, where the stairs are located, the kitchen and dining area were notably built to house a lot of traffic, between storage space, bar seating, lounging space, a long table, and even extra seating and a table in an roomy alcove that looks out into the yard.

    Said yard can be accessed via multiple points on the first floor (the dining space, master bedroom, and a couple of the tatami rooms) where it partially wraps around the space, and is another area that is obviously intended to be used as a person sees fit - either for socialization or a quiet spot, depending on whether you stay in the lounge area or go into the small garden. There's often a faint trace of fog in cooler weather surrounding the house, which hovers at the edges of the yard.

    ... there are also, frequently, cats that come and go. Don't mind them.

    ~ ~ ~ ~ ~ ~ ~
Kali's Palace
    Where the earth blackens and dunes of ebony sand swell, one may find the palace of Kali. It stands tall and stark beside the landscape, towers of gold and red surrounded by glittering water and vegetation. A mysterious and inviting sight - if one can brave crossing the small desert to approach it; for, strewn without, are the corpses of hellish creatures and men alike. Some fresh, others decaying and partially concealed within the sands. Nearer to the walls, thin and towering pikes leave their decapitated heads on display.

    Fortunately, for the inhabitants, such ghastliness is barred from sight. Not only does its walls protect from the outside world, but within is an oasis, extravagantly made and catering to all worldly pleasures. Comfort and entertainment suited to any taste may be found here, regardless of one's background. The only notable wildlife are serpents, jackals, and a single tiger - all of which seem to be unusually benevolent.

The Shrine of Kshitigarbha's Vow
    Leading down into a small but lush valley, there is a walkway adorned with lanterns and jizo statues. In the center of the valley, there is still lots of greenery, but of note is the statue there, representing the descent into Hell that is more about what someone will feel like when they come out of it -- the beauty of the Far Shore and Near Shore by comparison.

    ~ ~ ~
Kuraokami’s Dwelling
    Kuraokami’s Dwelling is settled high on top of a snowy mountain, but below it is a forest with a single flight of stairs leading up to the temple. At the entrance of the stairs, there’s a gate guarded by Chinese dragon statues with eyes that can give off a faint glow if people try to enter without permission. The sounds of thunder above doesn’t help with the welcoming committee either. At the top past the stairs, there lies a Japanese estate with multiple rooms and a vast garden that overlooks the edge of the mountain. The rooms themselves are huge, plenty of room for anyone who wishes to stay over. However, there is one particular room that serves as Kuraokami’s main room and is usually closed off to anyone who tries to force their way in. Despite the snowy mountain its placed on top of, the estate itself is always in a state of early spring with flowers budding; however, there’s a ladder hidden in a particular room that will lead down to an underground cave and anyone who dares to enter it will find themselves freezing at a rapid rate. This room is Kuraokami’s personal training area.

    ~ ~
Lakshmi's Temple
    Lakshmi is associated with both beauty and wealth, and the temple dedicated in her name certainly reflects both of these aspects in equal measure. Much of the original architecture and decorations have been left intact by its current resident, despite not sharing his patron's gender. The structure itself is an ornate palace made entirely of gold, with elaborate archways and windows studded with glistening jewels in nearly every color. The halls inside are decorated with intricately woven tapestries, statues of Lakshmi and her husband Vishnu, and lotus-themed imagery. The central chamber is less ostentatious, sparsely but tastefully adorned with pastel silk drapery to create a welcoming atmosphere for those seeking an audience.

    In the rear of the temple, there is a magnificent garden with outdoor bathing pools filled with amrita, honey, and pristine, crystalline waters that are said to have healing properties. Whether this is true as it used to be when Lakshmi herself still inhabited this place is anyone's guess, but guests do leave the baths feeling relaxed and refreshed. Owing to the goddess' divine origins, there are also lotus flowers blooming in each of the pools, and a sweet scent permeates the air around them. Perhaps as a nod to the current Lakshmi's power, the temple itself as well as the grounds surrounding it are always perfectly and spotlessly clean and pure - not a single thing out of place or a speck of dust or dirt to be found.

    ~ ~ ~ ~
Laumė's Temple
    Betwixt the trees lies a humble woodland temple painted by the natural colors of earth. A simple design built of wood and stone fits easily into a clearing surrounded by tall, healthy trees with lush foliage. Natural, vibrant sun filters in during the day and at night a cool air blows through the trees; creating natural, soothing music. Outside the temple's walls is both a vivacious garden filled with pure white flowers and a clear stream, in the presence of which visitors can clear their minds.

    ~ ~
Loki's Hollow
    Hidden inside a cavernous, snow-capped mountain area, Loki's temple is little more than an alcove set into a cave wall. There is a small waypost a few yards away to get the attention of patrons, but that's not where prayers are spoken. That's in the cave recess, just deep enough into the mountain face to keep away from prying eyes. Future shrine growth will be deeper into the mountainside.

Mielikki's Lodge
    A rustic hunting lodge overlooking an expanse of wilderness where elk, bears, and wood grouses roam. The lodge itself is the size of a large house, furnished and decorated almost entirely in wood and animal skins. Not the fanciest place around, but it's a step up from a cave.


the homes of the gods, N through Z

Nanshe's Shelter
Neith’s Temple
    A rather large estate sized temple that belongs to the Egyptian Goddess, Neith . It stands out against the greenry with its colorful patterns. Inside the floors are either smooth stone or patternized reflective shiny tile. Brightly colored walls and high vaulted ceilings greet visitors upon entry. The Entrance opens up to a large room that is filled with various large comfy chairs and brightly colored cushions to sit. Bean bags have been recently added! From there the rest of the home is large and maze like. The main room is lined with eight different open hallways. These hallways can lead to extra rooms, to the kitchen, bathroom and other important places. But it’s easy to get lost if you’re new and don’t know your way around… welll Almost every path will inevitably lead back to it’s beginning as if it were a complete circle. There’s also a pool!

Nekhbet's Temple
    A house built into a hill, the surface level is quite large, with several broad windows to let the sun and moon in over the day, and an oddly sweet smell about it that's difficult to identify. As well as the more visible living rooms and meeting areas, the top floor goes well back into the hill and a curved staircase goes up around the higher parts of it, containing the main bedrooms with smaller, scattered windows around their edges. The interior walls are rammed earth, giving a very underground feel despite the ample light, and though the furniture is rather basic and practical, it has a certain comfort to it. For those who want a little more privacy, there is a lower floor of the temple that lies underground, with any natural light coming in through smaller, more concealed windows, and a hidden exit that comes out on the other side of the hill. Those who come to the temple with ill intent are likely to feel a great unease, like one might get if they knew the residents were aware of that intent and prepared for it, but those who come openly seeking help or shelter will be welcomed.

    ~ ~
Neptune's Temple
    Neptune's Compound

    Situated on a beach, the home of this god rests easily between olive and pine trees, this place evokes more of a feeling of a coastline in the Northern United States than Rome. The main house of Neptune is welcoming and open, large windows allowing a peek into the living room and kitchen so one always knows if someone is home. Inside the home is an aquarium filled with colorful fish and seahorses. There is a bridge behind this house that leads to a wooden tunnel, which opens up to a lake hidden on the property. It is surrounded by two smaller homes for shinki, and the private quarters for the god himself. The way to tell them apart is that the god's home has a large statue of a trident behind it, whereas the shinki's quarters each have a statue of a large black dog to guard them. What stands out the most on the property is the barn and a wide open field that is clearly meant to accommodate horses. An unused forge rests near the barn, a variety of weapons scattered about. A bit of a walk from that is a small, well tended garden.

    The water in the compound sans the beach is of the highest quality of fresh water, though the source is unknown. A small well lies beside the main house and is the only area that one can receive holy water from. There is a plaque that reads that visitors are allowed to take freely from it. There are signs along the beach that warn of a dangerous undertow and several 'no fishing' signs are scattered wherever there is fish to be seen. Stormy weather is quite frequent in late summer and fall, and rather breezy the rest of the year.

    ~ ~
Nuada Airgetlám's Hollow
    Located in a hidden cave/grotto sort of area filled with plants, small trees and a little stream flowing through it, Nuada Airgetlám's temple is similar to a colossal treehouse, the tree it's built in growing up and out through a hole in the cave roof. Despite the feel of it, amenities are modern and the interior is quite nicely done up, overall being quite fancy. The bedrooms are grouped together on one side of the tree, with ladders connecting the different ones as well as the normal bridges between platforms, and the tree and cave floor around it are blanketed with thick, colourful moss to prevent serious injuries from ladder, bridge or platform mishaps. A large spiral staircase runs up the middle of the tree, with a few of the main rooms coming directly off it or the lower branches, such as the meeting/guest reception room on the lowest arm.

    ~ ~ ~ ~
Odin's Temple
    Unlike the temples of old, Odin's new temple isn't very large and open and is surprisingly warm. It is still made of stone and wood and built in a Nordic style, but apart from a throne room in the very front of the building, the temple resembles a stone mansion more than a place of worship. There is a large library, several bedrooms, and one room devoted entirely to the study of the night sky. The front yard is almost entirely roses, all carefully pruned and maintained. In the back, beyond the tall stone fence, is a small vegetable garden.

    ~ ~ ~
Persephone's Temple
    As one can expect from a goddess of spring, Persephone's temple is lush with stone buildings and flowers. Flowers run in ribbons across the ground except for pathways, and a small body of water, holy water, sits in the center, pristine. The magical garden can almost be confusing to navigate, with small little temples that decorate one part to another like landmarks. One would be a kitchen. Another a playroom. Another a tearoom. Another her bedroom.

    But there is one part of the colorful garden that is not so bright. Cloaked in shadow, with dark-colored plants and flowers in plums, pinks, and reds, stands a tiny temple that was its own living quarters: a bedroom and living area. Off to one side is a pomegranate tree. It is made for one guest, and one guest only. Normally, the goddess sleeps in her bedroom in the sunny side of the garden, but every weekend you can find her sleeping in the darkest part of her beautiful wonderland...

    ~ ~ ~
Poseidon's Lighthouse
    True to the nature of Poseidon, he resides by the "sea" in a lighthouse with a seaside cottage for the living space. There is a small sandy beach enclosed by rocks and the "ocean" surrounds it. Of course, it's a limited ocean that runs off into a waterfall where the water disappears magically. And though the water runs off, there is no pull to it so that anyone that swims in the salty water won't fall off of his property. The ocean surrounding his home is usually calm unless Poseidon himself is not.

    The inside is cozy and has a sea theme. It's welcoming to whoever wants to find a little seaside R&R.

    The lighthouse works (though the design is more old fashioned than the home) and will serve as a beacon for a safe place if there is any danger.

    ~ ~
Rangda Shrine
    The facade of Rangda's temple is taken up by what looks like an altar, strewn about with stuff and looking noticeably not Indonesian, though the caricature in the center might look like a ink-brush version of a common depiction of Rangda.

    The entrance is to the side, and opens up into a common room; a table and chairs dominate the space in the center, with a couch and bookshelves lining the walls. Beyond that, toward the back of the temple are the bedrooms, a kitchenette, and the staircase to the basement. The basement is a training room that runs the length of the temple, made of sturdy wooden floors and perpetually dim lighting. The bathroom/shower is down here, adjacent to the stairs.

Raphael's Cathedral
    The Archangel Raphael resides in a great cathedral constructed entirely of white marble. The structure is replete with statuary and stained glass windows depicting the Archangel himself as well as various scenes from the Book of Tobit. Most of the cathedral is a fully functioning center of worship in the style of Catholic churches throughout the world, with private quarters in the back for the god and shinki. The large and lavish bathing chamber has waters with healing properties, befitting the Archangel's association with healing, and there is also a great library filled with books on nearly every subject.

    ~ ~ ~
Sakuya-bime's Temple
    The temple resembles a traditional Japanese temple ground atop a hill. Cherry trees line the steps up to the temple and beyond the gate. Anyone who enters the temple grounds will feel a sense of calm and coolness. Those who enter with hostile or dishonest intentions, however, will feel heavy and anxious with the air becoming warm and incredibly humid. Overall, the grounds are aesthetically traditional and simple with plenty of open space. Of note, there is a shrine, a residence building, a purification well, a storage room, and several gardens and springs. The gardens and springs, are designed to look naturally beautiful regardless of the season and in particular, there is an abundance of cherry blossoms given both her name and domain. More info here.

    ~ ~
Temple of Sulis
    A set of ancient ruins sitting on the side of a mountain, almost impossible to reach without one of the mirrors that are scattered among the base of the mountains. They lead to the heart of the temple. The surrounding forests have encroached upon the temple, trees growing in courtyard and by ponds and fountains, while ivy scaled columns and gilded walls. It is quiet and serene, and the creatures of the forest are just as welcome within the temple as anyone else. The deepest chambers, however, are more of what is to be expected from a temple. Mosaics decorate the walls depicting old legend, while statues depicting various beasts stand vigilantly by the doors.

    ~ ~ ~ ~
Surtr's Pad
    Surtr's temple is warm as hell, and that's because, in addition to no less than three fireplaces, there are candles, lamps, and lit flashlights everywhere. Benches decked with cushions line the longer sides of the building, and the narrow windows set along the top of the walls let in a surprising amount of additional light.

    In addition to a kitchen, there are three simple rooms upstairs, austerely furnished.
Ta-Bitjet’s Temple
    Deep in a wood that appears as if it could have come straight out of a fairy tale, there is an apple orchard. Only those that seek beauty in the darkness can find it. Among the trees, there is a simple wooden temple with a stone foundation, traditional German architecture with accents that suggest a more ancient origin. Scorpions are carved into the panels and doorframe. Sunlight through the windows illuminates the inside, but there is a distinct lack of any reflective surfaces -- no mirrors, no reflecting pools or holy water. Instead, tapestries adorn the walls with woven images of scorpions and a painted mural along the back wall depicts a man kneeling in supplication, offering a heart to… a goddess? A god? It is hard to tell, but the deity is painted in the temples’ brightest colors and has the finest detail. In the center, there is a stone altar stained a dark red; beside it, an empty marble basin. Blooms of nightshade and foxglove otherwise decorate the temple in purple hues.

    Outside, there appears to be a fine castle with tall towers, just slightly obscured by fog. However, no matter how far you seem to walk, you never get any closer; in fact, when you turn around, you haven’t moved from the shrine.

    ~ ~
Temple of Ra
    The temple of Ra takes the form of a bar called HOMRA. The imported English-pub comes fully stocked with wines, beers, and spirits. There's everyday brews and for those with more expensive tastes, there's a row of tasteful bottles behind the counter. The bar offers an ever-changing menu filled with tasty meals and treats for its patrons. In the corner, tucked away from prying eyes, lies a stairwell that leads down to a large basement. The basement contains a large sofa and an old film projector along with a TV for more modern tastes. It offers a large open space where people can hang out and be as loud as they want as the noise won't filter into the bar area. Nestled above the bar are two floors of living quarters. The first contains five bedrooms, each sparsely decorated with a bed, dresser, and closet. There's nothing unique about them aside from the porch that juts out, facing the ocean. The top floor is composed of a spacious flat with wooden floors. This is Ra's personal quarters and therefore made to withstand the god of the sun. His flames won't burn this room. At dawn and sunset, the temple offers a mesmerizing show. The sun's rays hit the god at just the right angles and shoot off like wildfire creating a prism of light that lasts but a few minutes.

    ~ ~ ~ ~
Theia's Temple
    Situated in the center of a large, circular valley, the temple of Theia more immediately resembles an oracle shrine than any of the classic ancient greek temples. Those who enter the valley are left with a warm, comforting sensation that someone is watching over them from afar.

    The valley is dotted with trees and small streams and ponds. Small, round stone sitting areas are scattered about, each with a small burning offering in the center for visitors. The closer one comes to the temple, they'll find that the stonework is interlaced with shimmering green lines that, on closer inspection, are made up of constantly moving energy, all of which flows towards the temple.

    The building itself is made of white stone, the outside surrounded by tall grecian columns that hold up a smooth domed roof. Stepping within, they'll find that the interior is almost entirely empty, lit by a soft glow that seems to sink down from the center of the domed ceiling, and the green energy lines that continue in from outside, cutting through every foot of the stonework. A single large, stone slab sits up on several risers in the center of the room, resembling a cross between an ancient stone altar and a modern, streamlined desk. Two lamps sit on either end, modern, bright affairs in contrast to the ancient markings around them, and they light up a sunken groove in the stone itself that looks designed for something to be placed there.

    Once someone walks further in, they'll find the walls, which at first glance seem to only be marked by the shimmering green cross-crossing lines, are actually made up of hundreds of holographic video screens. Each one displaying a different piece of information from the Near Shore. Some are news reports, some are videos from people's phones, some are streaming logs of ongoing chat sessions, and a hundred other sources, as the screens change every few minutes. All are silent until someone approaches, focusing their attention on it or touching it, and then suddenly they can hear whatever is on the screen, as if it is being projected into their mind.

    At the rear of the shrine, a set of stone staircases winds down into the earth beneath the building and into a long underground hallway made of the same stone as the temple itself. Along the hallway are a number of rooms for someone to stay in, all furnished with modern conveniences and with modern false-windows that simulate being outside as the resident desires. While the hall itself is criss-crossed with the green energy streams, the rooms themselves are not. At the far end of the hallway, behind a stone door that only opens to her touch, is Futaba's rooms, a simple, modern apartment.

    More information can be found at: Temple of Theia.

    ~ ~
Tonatiuh’s Temple
    Tonatiuh’s Temple seems to be in a bit of an odd location in which it’s located on top of a mountain. However, anyone would be thrown off by seeing a giant temple on top of the mountain, especially with the way it would appear to resemble much of a pyramid, but don’t worry! The stairs there are merely just for show. The actual entrance is at the base of the temple itself where the inside proves to be quite homey and has plenty of rooms. There are three levels of floors inside of the temple, but the upper two floors comes with their own rooms; bedrooms with connected bathrooms, libraries, and even an area for people who want to play games (or Duel). The first floor is the living room are with a large kitchen. However, there are some doors on the first floor that will lead to a hot spring, and one will lead to the backyard of the temple where people will be greeted by a forest and a sun dial.

    ~ ~
Vulcan's Base
    A small, fiery lion guards the entrance to Vulcan's base. If a person has bad intentions, the lion will cower away, but if the visitor's intentions are pure, the lion cub will warm up to them. Outside of the base there are large, stone columns surrounding it, much like most Roman temples. There's even a stone throne in front with pillars of fire on either side. However, if you enter the base, it looks very much like a middle class, modern Japanese home. The color scheme seems to be orange: vibrant, energetic and ardent like fire. The base has two stories. The kitchen, living room and laundry are on the bottom floor. The kitchen is a good size, including a small dining room table and an never dying flame grill in place of a stove.The top floor has the master bedroom and a few guests rooms. Each room is quite modest and a good size.There's also a large bathroom on the second floor. The bath is more like an indoor hot spring always hot and ready for someone to soothe their aches. Behind the base is a medium size backyard for activities or even hanging up laundry since there's a clothesline set up.

    ~ ~

The Heavens
The Heavens are technically a part of the Far Shore, but the part that is strictly run by the highest-ranked gods. They 'control' the other gods, host regular meetings, and dole out praise and punishment where necessary.

Main Office
    A simple office not unlike the offices of many places that are common around the Near Shore. You can apply for land expansions, the building of more shrines, or a transfer of jobs. They can take care of all of the paperwork for you and help you set yourself up in this new world, mostly free of charge!
Meeting Hall
    This is the place where the gods hold their meetings. All gods are anonymous throughout the meeting so that they can freely voice their opinions without being judged. Head shinki are allowed to come to the meeting hall, but are not allowed to attend the meetings. However, they will be well taken care of while their gods are busy with business.

Gods and shinki are more than welcome to open their own businesses on the Near Shore and may add descriptions and photos of their homes on the Far Shore.
All you have to do to be added to the list is reply here using this form: